it's cool but it gets difficult too soon, not soon enough to get addicted... it should have a couple of easy levels before the hard ones
it's cool but it gets difficult too soon, not soon enough to get addicted... it should have a couple of easy levels before the hard ones
Good Idea: interesting game mechanic
Bad Idea: Associate the game with "Flappy Bird" (graphic style and game title)... people is really tired of "flappy bird clones with a small twist" and many would not even try the game which is actually nice
That's understandable. However, the game was originally made for the Flappy Jam in support of the dev who made Flappy Bird then had to deal with all the hate. So I thought it was fitting to keep it connected to Flappy Bird somehow, even if that means less game plays. Whether you liked Flappy Bird or not (I didn't love it), I'm sure we agree that he didn't deserve the crap he received. :)
the game is funny, polished and fun, but it needs something else to extend the gameplay and the replay value
Good:
- Graphics, Sounds, Polished, Funny theme
Bad:
- Controls, No tutorial
You should show the basic control keys the first time you play
you can change the control keys but you have to play with the weird default controls to know which keys you want to use
The game has potential, but once you have past level 10 or so, if you touch a "go to level 1" block, you just quit...
Maybe you could use "checkpoints" every 5/10 levels and replace "goto level 1" with "goto checkpoint"
Interesting idea, I'll have to think about it. The idea for the level one blocks is to make it more intense, it's a lot less intense if you go to a checkpoint. Although you're right, even I want to quit when I hit one. But I don't hope for people to sit on it for hours, I hope for people to quit, then come back 20 minutes later.
too simple... besides, you can cheat:
press Tab, when the yellow border is on the button, hold the spacebar
I like the gameplay, but the game should have a story/intro/explanation why you're cursed and how to fix it
Hi,
just to let you know that there are more than 5 flash games already called "Gravity Shift" just in newgrounds...
That being said, i liked this one, good job :)
Thanks!
Cool, but why you can't jump with the UP key instead of the spacebar?
It originally used W to jumo, but most of the testers thought that was better to jump on SPACE, to feel more like a FPS.
Simple and fun, good job! :)
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Joined on 12/21/09